Struct assembly_xml::obj::Object [−][src]
pub struct Object {
pub version: u32,
pub minifig: Minifig,
pub character: Character,
pub destructible: Destructible,
pub inventory: Inventory,
pub level: Level,
pub flags: Flags,
pub respawn: Respawn,
pub missions: Missions,
pub pets: Pets,
}
Expand description
Data for a (player) object <obj>
Fields
version: u32
Version
minifig: Minifig
Minifigure Component
character: Character
Character
destructible: Destructible
Destructible Component
inventory: Inventory
Inventory Component
level: Level
Level Progression
flags: Flags
Flags
respawn: Respawn
Respawn points
missions: Missions
Missions
pets: Pets
Pets
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more