[][src]Struct assembly_maps::luz::core::SceneTransitionPoint

pub struct SceneTransitionPoint {
    pub scene_id: u64,
    pub point: Vector3f,
}

Scene Transition at a single point

Fields

scene_id: u64

ID of the scene

point: Vector3f

Position of the transition

Trait Implementations

impl Clone for SceneTransitionPoint[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Copy for SceneTransitionPoint[src]

impl Debug for SceneTransitionPoint[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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