[][src]Struct assembly_maps::luz::core::SceneRef

pub struct SceneRef {
    pub file_name: String,
    pub id: u32,
    pub layer: u32,
    pub name: String,
}

Reference to a scene file

Fields

file_name: String

Name of the scene file

id: u32

ID of the scene

layer: u32

0: default, 1: audio

name: String

Name of the scene

Trait Implementations

impl Debug for SceneRef[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]