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VectorData

Struct VectorData 

Source
pub struct VectorData {
    pub path: Option<Path>,
    pub color: [u8; 4],
    pub stroke: Option<StrokeInfo>,
    pub bounds: Option<(u32, u32, u32, u32)>,
    pub clip: Option<(f32, f32, f32, f32, bool)>,
    pub blur: f32,
}
Expand description

Vector graphics layer data

Fields§

§path: Option<Path>

Path to draw

§color: [u8; 4]

Fill color (RGBA)

§stroke: Option<StrokeInfo>

Stroke information

§bounds: Option<(u32, u32, u32, u32)>

Bounding box

§clip: Option<(f32, f32, f32, f32, bool)>

Rectangular \clip / \iclip in render coordinates as (x1, y1, x2, y2, inverse); None when the drawing is unclipped.

§blur: f32

Gaussian blur radius in screen pixels (the \blur value already scaled by blur_scale = frame/PlayRes). 0.0 leaves the drawing sharp. Blur is applied to the filled-and-stroked shape, then clipped — matching libass, so soft \p glows (dust, sparkles, gradient banners) read correctly.

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