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DebugPlayer

Struct DebugPlayer 

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pub struct DebugPlayer { /* private fields */ }
Expand description

Debug player for visual verification of subtitle rendering

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impl DebugPlayer

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pub fn set_cache_enabled(&mut self, enabled: bool)

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pub fn set_max_cache_size(&mut self, size: usize)

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pub fn play(&mut self)

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pub fn pause(&mut self)

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pub fn stop(&mut self)

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pub fn seek(&mut self, time_ms: u32)

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pub fn set_speed(&mut self, speed: f32)

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pub fn step_forward(&mut self)

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pub fn step_backward(&mut self)

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pub fn toggle_stats(&mut self)

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pub fn toggle_frame_saving(&mut self)

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pub fn set_loop(&mut self, enable: bool)

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pub fn set_output_dir(&mut self, dir: &str)

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pub fn is_playing(&self) -> bool

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pub fn current_time(&self) -> u32

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pub fn toggle_loop(&mut self)

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pub fn increase_speed(&mut self)

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pub fn decrease_speed(&mut self)

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impl DebugPlayer

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pub fn render_current_frame(&mut self) -> Result<PlayerFrame, RenderError>

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pub fn update( &mut self, _delta_time: Duration, ) -> Result<Option<PlayerFrame>, RenderError>

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impl DebugPlayer

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pub fn run_automatic_test( &mut self, test_points: Vec<u32>, ) -> Result<TestReport, RenderError>

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impl DebugPlayer

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pub fn new( backend_type: BackendType, width: u32, height: u32, ) -> Result<Self, RenderError>

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pub fn width(&self) -> u32

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pub fn height(&self) -> u32

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pub fn has_script(&self) -> bool

Check if a script is currently loaded

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pub fn duration_ms(&self) -> u32

Get the current end time in milliseconds

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pub fn load_script(&mut self, script_content: &str) -> Result<(), RenderError>

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