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CollisionResolver

Struct CollisionResolver 

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pub struct CollisionResolver { /* private fields */ }
Expand description

Collision resolver for subtitle positioning

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impl CollisionResolver

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pub fn new(screen_width: f32, screen_height: f32) -> Self

Create a new collision resolver

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pub fn clear(&mut self)

Clear all positioned events

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pub fn set_collision_margin(&mut self, margin: f32)

Set collision margin

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pub fn add_fixed(&mut self, event: PositionedEvent)

Add a positioned event that won’t be moved

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pub fn find_position(&mut self, event: PositionedEvent) -> BoundingBox

Resolve collisions by stacking the event away from its alignment margin: bottom-aligned events (1-3) move up, top/middle (4-9) move down, until the event no longer overlaps any already-placed same-layer event. This matches libass “Normal” collisions, where earlier events keep the margin position and later events stack past them. The resolved box is recorded so that subsequent events stack against it.

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pub fn positioned_events(&self) -> &[PositionedEvent]

Get all positioned events

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