pub struct WindowSurface {
pub window: Arc<Window>,
pub swapchain: Arc<Swapchain>,
pub images: Vec<Arc<Image>>,
pub framebuffers: Vec<Arc<Framebuffer>>,
pub renderpass: Arc<RenderPass>,
pub viewport: Viewport,
pub recreate_swapchain: bool,
pub previous_frame_fences: Vec<Option<Arc<FenceSignalFuture<Box<dyn GpuFuture + Send>>>>>,
pub previous_frame_index: u32,
}Fields§
§window: Arc<Window>§swapchain: Arc<Swapchain>§images: Vec<Arc<Image>>§framebuffers: Vec<Arc<Framebuffer>>§renderpass: Arc<RenderPass>§viewport: Viewport§recreate_swapchain: bool§previous_frame_fences: Vec<Option<Arc<FenceSignalFuture<Box<dyn GpuFuture + Send>>>>>§previous_frame_index: u32Implementations§
Source§impl WindowSurface
impl WindowSurface
pub fn new<ELT>(event_loop: &EventLoop<ELT>, device: Arc<Device>) -> Self
pub fn image_size_dependent_setup(&mut self, render_pass: Arc<RenderPass>)
Auto Trait Implementations§
impl Freeze for WindowSurface
impl !RefUnwindSafe for WindowSurface
impl Send for WindowSurface
impl Sync for WindowSurface
impl Unpin for WindowSurface
impl !UnwindSafe for WindowSurface
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