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CodeBufferFinalized

Struct CodeBufferFinalized 

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pub struct CodeBufferFinalized { /* private fields */ }
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A CodeBuffer once emission is completed: holds generated code and records, without fixups. This allows the type to be independent of the backend.

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impl CodeBufferFinalized

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pub fn total_size(&self) -> usize

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pub fn data(&self) -> &[u8]

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pub fn data_mut(&mut self) -> &mut [u8]

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pub fn symbol_name(&self, sym: Sym) -> &ExternalName

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pub fn symbol_distance(&self, sym: Sym) -> RelocDistance

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pub fn relocs(&self) -> &[AsmReloc]

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pub fn alignment(&self) -> u32

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pub fn allocate( &self, jit_allocator: &mut JitAllocator, ) -> Result<Span, AsmError>

Allocate this code buffer in executable memory and return a Span referring to it. This will also write the code into the allocated memory. To execute code you can simply use span.rx() to get a pointer to read+exec memory and transmute that to a function pointer of the appropriate type.

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impl CodeBufferFinalized

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pub fn patch_catalog(&self) -> &PatchCatalog

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pub fn allocate_patched( &self, jit_allocator: &mut JitAllocator, ) -> Result<LoadedPatchableCode, AsmError>

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

Returns the argument unchanged.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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