docs.rs failed to build ash_renderer-0.2.3
Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Visit the last successful build:
ash_renderer-0.4.30
ASH Renderer
A production-read Vulkan renderer built with ASH and VMA. Designed for high-performance games and graphics applications, featuring ECS-independence and deep GPU optimization.
✨ Features (v0.2.3)
[!NOTE] Release 0.2.0 was broken due to a missing build script for shader compilation. v0.2.3 fixes this and is the recommended version. I apologize for the inconvenience!
Check out what's new!
- 🎨 Bindless Texturing: Fully dynamic texture access using
descriptor_indexing. Supports thousands of textures with zero binding overhead. - 🖥️ Headless Support: Run heavy rendering workloads or benchmarks on CI without a window (virtual swapchain).
- 🌑 Advanced Shadows: Cascaded Shadow Maps (CSM) with PCF filtering and light culling.
Core Capabilities
- PBR Materials: Metallic/Roughness workflow with texture mapping.
- Post-Processing: Integrated Bloom, Tonemapping (ACES), and TAA.
- GPU Profiling: Built-in Diagnostics Overlay and timestamp queries.
- Hot-Reloading: Detects shader changes at runtime (experimental).
- Cross-Platform: Runs on Windows (Win32), Linux (X11/Wayland), and macOS (Metal) via a unified
SurfaceProvider.
🚀 Quick Start
Add to your Cargo.toml:
[]
= "0.2.3"
= "0.30"
= "0.30"
Initialization
use ;
use EventLoop;
🔌 Headless Benchmarking
Run graphics benchmarks in purely headless mode (no window required):
use ;
// Initialize without winit/window
let provider = new;
let mut renderer = new?;
// Loop as fast as GPU allows (no VSync)
for _ in 0..1000
🛠️ Performance
| Metric | Target | Achieved (v0.2.3) |
|---|---|---|
| Draw Calls (Bindless) | 10k+ | ✅ |
| Headless FPS | Unlocked | ✅ |
| Texture Switches | Zero Cost | ✅ |
📦 Feature Flags
| Feature | Description | Default |
|---|---|---|
validation |
Enables Vulkan Validation Layers | ✅ |
gltf_loading |
Support for loading .gltf/.glb models | ✅ |
profiling |
Enables GPU timestamp queries | ❌ |
📜 License
Licensed under Apache-2.0.