#[repr(transparent)]pub struct PhysicalDeviceFloatControlsPropertiesBuilder<'a> { /* private fields */ }
Implementations
sourceimpl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> Self
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> Self
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> Self
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> Self
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> Self
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> Self
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> Self
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> Self
sourcepub fn build(self) -> PhysicalDeviceFloatControlsProperties
pub fn build(self) -> PhysicalDeviceFloatControlsProperties
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
type Target = PhysicalDeviceFloatControlsProperties
type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.
sourceimpl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsPropertiesBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more