Struct ash::vk::PhysicalDeviceFloatControlsProperties
source · [−]#[repr(C)]pub struct PhysicalDeviceFloatControlsProperties {Show 19 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
}
Expand description
Fields
s_type: StructureType
p_next: *mut c_void
denorm_behavior_independence: ShaderFloatControlsIndependence
rounding_mode_independence: ShaderFloatControlsIndependence
shader_signed_zero_inf_nan_preserve_float16: Bool32
shader_signed_zero_inf_nan_preserve_float32: Bool32
shader_signed_zero_inf_nan_preserve_float64: Bool32
shader_denorm_preserve_float16: Bool32
shader_denorm_preserve_float32: Bool32
shader_denorm_preserve_float64: Bool32
shader_denorm_flush_to_zero_float16: Bool32
shader_denorm_flush_to_zero_float32: Bool32
shader_denorm_flush_to_zero_float64: Bool32
shader_rounding_mode_rte_float16: Bool32
shader_rounding_mode_rte_float32: Bool32
shader_rounding_mode_rte_float64: Bool32
shader_rounding_mode_rtz_float16: Bool32
shader_rounding_mode_rtz_float32: Bool32
shader_rounding_mode_rtz_float64: Bool32
Implementations
sourceimpl PhysicalDeviceFloatControlsProperties
impl PhysicalDeviceFloatControlsProperties
pub fn builder<'a>() -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Trait Implementations
sourceimpl Clone for PhysicalDeviceFloatControlsProperties
impl Clone for PhysicalDeviceFloatControlsProperties
sourcefn clone(&self) -> PhysicalDeviceFloatControlsProperties
fn clone(&self) -> PhysicalDeviceFloatControlsProperties
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceFloatControlsProperties
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFloatControlsProperties
impl !Send for PhysicalDeviceFloatControlsProperties
impl !Sync for PhysicalDeviceFloatControlsProperties
impl Unpin for PhysicalDeviceFloatControlsProperties
impl UnwindSafe for PhysicalDeviceFloatControlsProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more