Struct ash::vk::PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder [−][src]
Implementations
impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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pub fn shader_buffer_float32_atomics(
self,
shader_buffer_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_buffer_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float32_atomic_add(
self,
shader_buffer_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_buffer_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float64_atomics(
self,
shader_buffer_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_buffer_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float64_atomic_add(
self,
shader_buffer_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_buffer_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_shared_float32_atomics(
self,
shader_shared_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_shared_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_shared_float32_atomic_add(
self,
shader_shared_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_shared_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_shared_float64_atomics(
self,
shader_shared_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_shared_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_shared_float64_atomic_add(
self,
shader_shared_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_shared_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_image_float32_atomics(
self,
shader_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_image_float32_atomic_add(
self,
shader_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
shader_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn sparse_image_float32_atomics(
self,
sparse_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
sparse_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn sparse_image_float32_atomic_add(
self,
sparse_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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self,
sparse_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
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Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT>
Trait Implementations
impl<'a> Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl<'a> DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
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impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>
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Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,