Struct ash::vk::types::PhysicalDeviceFeatures
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#[repr(C)]pub struct PhysicalDeviceFeatures { pub robust_buffer_access: Bool32, pub full_draw_index_uint32: Bool32, pub image_cube_array: Bool32, pub independent_blend: Bool32, pub geometry_shader: Bool32, pub tessellation_shader: Bool32, pub sample_rate_shading: Bool32, pub dual_src_blend: Bool32, pub logic_op: Bool32, pub multi_draw_indirect: Bool32, pub draw_indirect_first_instance: Bool32, pub depth_clamp: Bool32, pub depth_bias_clamp: Bool32, pub fill_mode_non_solid: Bool32, pub depth_bounds: Bool32, pub wide_lines: Bool32, pub large_points: Bool32, pub alpha_to_one: Bool32, pub multi_viewport: Bool32, pub sampler_anisotropy: Bool32, pub texture_compression_etc2: Bool32, pub texture_compression_astc_ldr: Bool32, pub texture_compression_bc: Bool32, pub occlusion_query_precise: Bool32, pub pipeline_statistics_query: Bool32, pub vertex_pipeline_stores_and_atomics: Bool32, pub fragment_stores_and_atomics: Bool32, pub shader_tessellation_and_geometry_point_size: Bool32, pub shader_image_gather_extended: Bool32, pub shader_storage_image_extended_formats: Bool32, pub shader_storage_image_multisample: Bool32, pub shader_storage_image_read_without_format: Bool32, pub shader_storage_image_write_without_format: Bool32, pub shader_uniform_buffer_array_dynamic_indexing: Bool32, pub shader_sampled_image_array_dynamic_indexing: Bool32, pub shader_storage_buffer_array_dynamic_indexing: Bool32, pub shader_storage_image_array_dynamic_indexing: Bool32, pub shader_clip_distance: Bool32, pub shader_cull_distance: Bool32, pub shader_float64: Bool32, pub shader_int64: Bool32, pub shader_int16: Bool32, pub shader_resource_residency: Bool32, pub shader_resource_min_lod: Bool32, pub sparse_binding: Bool32, pub sparse_residency_buffer: Bool32, pub sparse_residency_image2d: Bool32, pub sparse_residency_image3d: Bool32, pub sparse_residency2samples: Bool32, pub sparse_residency4samples: Bool32, pub sparse_residency8samples: Bool32, pub sparse_residency16samples: Bool32, pub sparse_residency_aliased: Bool32, pub variable_multisample_rate: Bool32, pub inherited_queries: Bool32, }
Fields
robust_buffer_access: Bool32
full_draw_index_uint32: Bool32
image_cube_array: Bool32
independent_blend: Bool32
geometry_shader: Bool32
tessellation_shader: Bool32
sample_rate_shading: Bool32
dual_src_blend: Bool32
logic_op: Bool32
multi_draw_indirect: Bool32
draw_indirect_first_instance: Bool32
depth_clamp: Bool32
depth_bias_clamp: Bool32
fill_mode_non_solid: Bool32
depth_bounds: Bool32
wide_lines: Bool32
large_points: Bool32
alpha_to_one: Bool32
multi_viewport: Bool32
sampler_anisotropy: Bool32
texture_compression_etc2: Bool32
texture_compression_astc_ldr: Bool32
texture_compression_bc: Bool32
occlusion_query_precise: Bool32
pipeline_statistics_query: Bool32
vertex_pipeline_stores_and_atomics: Bool32
fragment_stores_and_atomics: Bool32
shader_tessellation_and_geometry_point_size: Bool32
shader_image_gather_extended: Bool32
shader_storage_image_extended_formats: Bool32
shader_storage_image_multisample: Bool32
shader_storage_image_read_without_format: Bool32
shader_storage_image_write_without_format: Bool32
shader_uniform_buffer_array_dynamic_indexing: Bool32
shader_sampled_image_array_dynamic_indexing: Bool32
shader_storage_buffer_array_dynamic_indexing: Bool32
shader_storage_image_array_dynamic_indexing: Bool32
shader_clip_distance: Bool32
shader_cull_distance: Bool32
shader_float64: Bool32
shader_int64: Bool32
shader_int16: Bool32
shader_resource_residency: Bool32
shader_resource_min_lod: Bool32
sparse_binding: Bool32
sparse_residency_buffer: Bool32
sparse_residency_image2d: Bool32
sparse_residency_image3d: Bool32
sparse_residency2samples: Bool32
sparse_residency4samples: Bool32
sparse_residency8samples: Bool32
sparse_residency16samples: Bool32
sparse_residency_aliased: Bool32
variable_multisample_rate: Bool32
inherited_queries: Bool32
Trait Implementations
impl Default for PhysicalDeviceFeatures
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fn default() -> PhysicalDeviceFeatures
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Returns the "default value" for a type. Read more
impl Debug for PhysicalDeviceFeatures
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impl Clone for PhysicalDeviceFeatures
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fn clone(&self) -> PhysicalDeviceFeatures
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more