Struct ascii_forge::input::Input
source · pub struct Input { /* private fields */ }
Implementations§
source§impl Input
impl Input
pub fn register_event(&mut self, event: Event)
pub fn register_key(&mut self, key_event: KeyEvent)
pub fn register_mouse(&mut self, mouse_event: MouseEvent)
sourcepub fn pressed(&self, event: &KeyEvent) -> bool
pub fn pressed(&self, event: &KeyEvent) -> bool
Examples found in repository?
examples/inline.rs (line 42)
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fn progress_bar() -> io::Result<()> {
let mut window = Window::init_inline(2)?;
let timer = SystemTime::now();
let duration = Duration::from_secs(3);
// The Inline Render Loop
loop {
// Render's the Window and captures events
window.update(Duration::ZERO)?;
let amount_done = SystemTime::now().duration_since(timer).unwrap();
let percent = amount_done.as_secs_f64() / duration.as_secs_f64();
if percent >= 1.0 {
break;
}
let x = (window.size().x as f64 * percent).round() as u16;
// Create the progress bar text
let text_green = "|".repeat(x as usize).green();
let text_red = "|".repeat((window.size().x - x) as usize).red();
// Render the Progress Bar
render!(window,
vec2(0, 1) => [ text_green ],
vec2(x, 1) => [ text_red ],
vec2(0, 0) => [ "Progress" ],
);
// End the loop if key is pressed early
if window
.input()
.pressed(&KeyEvent::new(KeyCode::Char('c'), KeyModifiers::CONTROL))
{
break;
}
}
window.restore()
}
sourcepub fn code(&self, code: KeyCode) -> bool
pub fn code(&self, code: KeyCode) -> bool
Examples found in repository?
examples/confirmation.rs (line 10)
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pub fn confirmation() -> io::Result<bool> {
let mut window = Window::init_inline(1)?;
loop {
render!(window, vec2(0, 0) => [ "Are You Sure? (`y` / `n`)" ]);
if window.input().code(KeyCode::Char('y')) || window.input().code(KeyCode::Char('Y')) {
return Ok(true);
}
if window.input().code(KeyCode::Char('n')) || window.input().code(KeyCode::Char('N')) {
return Ok(false);
}
// Update the window
window.update(Duration::from_millis(1000))?;
}
}
More examples
examples/simple.rs (line 31)
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fn main() -> io::Result<()> {
// Will init the window for you, handling all required procedures.
let mut window = Window::init()?;
// Ask the system to handle panics for us.
handle_panics();
loop {
// Ask the window to draw, handle events, and fix sizing issues.
// Duration is the time for which to poll events before re-rendering.
window.update(Duration::from_millis(200))?;
// Render elements to the window
render!(
window,
vec2(0, 0) => [ "Hello World!" ],
vec2(0, 1) => [ "Press `Enter` to exit!".red() ],
vec2(0, 2) => [
"Render ".red(),
"Multiple ".yellow(),
"Elements ",
"In one go!".to_string()
],
);
// Check if the Enter Key was pressed, and exit the app if it was.
if window.input().code(KeyCode::Enter) {
break;
}
}
// Restore the window, enabling the window to function normally again
// If nothing will be run after this, once the window is dropped, this will be run implicitly.
window.restore()
}
pub fn mouse_just_pressed(&self, button: &MouseButton) -> bool
pub fn mouse_pressed(&self, button: &MouseButton) -> bool
pub fn mouse_just_released(&self, button: &MouseButton) -> bool
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Input
impl Send for Input
impl Sync for Input
impl Unpin for Input
impl UnwindSafe for Input
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more