Struct ascii_forge::input::Input

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pub struct Input { /* private fields */ }

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impl Input

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pub fn update(&mut self)

Clears just used events.

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pub fn register_event(&mut self, event: Event)

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pub fn register_key(&mut self, key_event: KeyEvent)

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pub fn register_mouse(&mut self, mouse_event: MouseEvent)

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pub fn pressed(&self, event: &KeyEvent) -> bool

Examples found in repository?
examples/inline.rs (line 42)
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fn progress_bar() -> io::Result<()> {
    let mut window = Window::init_inline(2)?;

    let timer = SystemTime::now();
    let duration = Duration::from_secs(3);

    // The Inline Render Loop
    loop {
        // Render's the Window and captures events
        window.update(Duration::ZERO)?;

        let amount_done = SystemTime::now().duration_since(timer).unwrap();

        let percent = amount_done.as_secs_f64() / duration.as_secs_f64();

        if percent >= 1.0 {
            break;
        }

        let x = (window.size().x as f64 * percent).round() as u16;

        // Create the progress bar text
        let text_green = "|".repeat(x as usize).green();
        let text_red = "|".repeat((window.size().x - x) as usize).red();

        // Render the Progress Bar
        render!(window,
            vec2(0, 1) => [ text_green ],
            vec2(x, 1) => [ text_red ],
            vec2(0, 0) => [ "Progress" ],
        );

        // End the loop if key is pressed early
        if window
            .input()
            .pressed(&KeyEvent::new(KeyCode::Char('c'), KeyModifiers::CONTROL))
        {
            break;
        }
    }

    window.restore()
}
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pub fn code(&self, code: KeyCode) -> bool

Examples found in repository?
examples/confirmation.rs (line 10)
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pub fn confirmation() -> io::Result<bool> {
    let mut window = Window::init_inline(1)?;

    loop {
        render!(window, vec2(0, 0) => [ "Are You Sure? (`y` / `n`)" ]);

        if window.input().code(KeyCode::Char('y')) || window.input().code(KeyCode::Char('Y')) {
            return Ok(true);
        }
        if window.input().code(KeyCode::Char('n')) || window.input().code(KeyCode::Char('N')) {
            return Ok(false);
        }

        // Update the window
        window.update(Duration::from_millis(1000))?;
    }
}
More examples
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examples/simple.rs (line 31)
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fn main() -> io::Result<()> {
    // Will init the window for you, handling all required procedures.
    let mut window = Window::init()?;

    // Ask the system to handle panics for us.
    handle_panics();

    loop {
        // Ask the window to draw, handle events, and fix sizing issues.
        // Duration is the time for which to poll events before re-rendering.
        window.update(Duration::from_millis(200))?;

        // Render elements to the window
        render!(
            window,
            vec2(0, 0) => [ "Hello World!" ],
            vec2(0, 1) => [ "Press `Enter` to exit!".red() ],
            vec2(0, 2) => [
                "Render ".red(),
                "Multiple ".yellow(),
                "Elements ",
                "In one go!".to_string()
            ],
        );

        // Check if the Enter Key was pressed, and exit the app if it was.
        if window.input().code(KeyCode::Enter) {
            break;
        }
    }

    // Restore the window, enabling the window to function normally again
    // If nothing will be run after this, once the window is dropped, this will be run implicitly.
    window.restore()
}
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pub fn mouse_just_pressed(&self, button: &MouseButton) -> bool

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pub fn mouse_pressed(&self, button: &MouseButton) -> bool

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pub fn mouse_just_released(&self, button: &MouseButton) -> bool

Trait Implementations§

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impl Debug for Input

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Input

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fn default() -> Input

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl RefUnwindSafe for Input

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impl Send for Input

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impl Sync for Input

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impl Unpin for Input

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impl UnwindSafe for Input

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.