pub struct FrameTime {
pub delta_seconds: f32,
pub seconds: f32,
pub frame_time: Instant,
/* private fields */
}Expand description
Keeps track of Timing useful for Games. it keeps track of Delta Seconds and Seconds since the start of the program.
Fields§
§delta_seconds: f32Time between each update call.
seconds: f32Seconds and nano seconds since program start.
frame_time: Instantlast Instant::Now() since update()
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameTime
impl RefUnwindSafe for FrameTime
impl Send for FrameTime
impl Sync for FrameTime
impl Unpin for FrameTime
impl UnwindSafe for FrameTime
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