Trait ascending_graphics::RenderRects
source · pub trait RenderRects<'a, 'b, Controls>where
Controls: Controls,
'b: 'a,{
// Required method
fn render_rects(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b RectRenderer,
atlas: &'b AtlasSet,
system: &'b System<Controls>,
layer: usize
);
}