Trait ascending_graphics::RenderMesh2D
source · pub trait RenderMesh2D<'a, 'b, Controls>where
Controls: Controls,
'b: 'a,{
// Required method
fn render_2dmeshs(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b Mesh2DRenderer,
system: &'b System<Controls>,
layer: usize
);
}