Struct ascending_graphics::Texture
source · pub struct Texture {
pub bytes: Vec<u8>,
/* private fields */
}Fields§
§bytes: Vec<u8>Implementations§
source§impl Texture
impl Texture
pub fn bytes(&self) -> &[u8] ⓘ
pub fn from_file(path: impl AsRef<Path>) -> Result<Self, GraphicsError>
pub fn upload_from( path: impl AsRef<Path>, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer ) -> Option<usize>
pub fn upload_from_with_alloc( path: impl AsRef<Path>, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer ) -> Option<(usize, Allocation)>
pub fn from_image(name: String, image: DynamicImage) -> Self
pub fn from_memory(name: String, data: &[u8]) -> Result<Self, GraphicsError>
pub fn from_memory_with_format( name: String, data: &[u8], format: ImageFormat ) -> Result<Self, GraphicsError>
pub fn upload( &self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer ) -> Option<usize>
pub fn upload_with_alloc( &self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer ) -> Option<(usize, Allocation)>
pub fn new_tilesheet( self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, tilesize: u32 ) -> Option<TileSheet>
pub fn tilesheet_upload( self, tilesheet: &mut TileSheet, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, tilesize: u32 ) -> Option<()>
pub fn name(&self) -> &str
pub fn size(&self) -> (u32, u32)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
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