Struct ascending_graphics::GpuWindow
source · pub struct GpuWindow { /* private fields */ }Expand description
Handles the Window, Adapter and Surface information.
Implementations§
source§impl GpuWindow
impl GpuWindow
pub fn adapter(&self) -> &Adapter
pub fn resize( &mut self, gpu_device: &GpuDevice, size: PhysicalSize<u32> ) -> Result<(), GraphicsError>
pub fn size(&self) -> PhysicalSize<f32>
pub fn surface(&self) -> &Surface<'_>
pub fn surface_format(&self) -> TextureFormat
pub fn update( &mut self, gpu_device: &GpuDevice, event: &Event<()> ) -> Result<Option<SurfaceTexture>, GraphicsError>
pub fn window(&self) -> &Window
pub fn create_depth_texture(&self, gpu_device: &GpuDevice) -> TextureView
Auto Trait Implementations§
impl !Freeze for GpuWindow
impl !RefUnwindSafe for GpuWindow
impl Send for GpuWindow
impl Sync for GpuWindow
impl Unpin for GpuWindow
impl !UnwindSafe for GpuWindow
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