pub trait RenderMesh2D<'a, 'b, Controls>
where Controls: Controls, 'b: 'a,
{ // Required method fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, layer: usize ); }

Required Methods§

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fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, layer: usize )

Implementations on Foreign Types§

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impl<'a, 'b, Controls> RenderMesh2D<'a, 'b, Controls> for RenderPass<'a>
where Controls: Controls, 'b: 'a,

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fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, layer: usize )

Implementors§