pub struct Mesh2D {
    pub position: Vec3,
    pub size: Vec2,
    pub color: Color,
    pub vertices: Vec<Mesh2DVertex>,
    pub indices: Vec<u32>,
    pub vbo_store_id: Index,
    pub order: DrawOrder,
    pub high_index: u32,
    pub changed: bool,
}

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§position: Vec3§size: Vec2§color: Color§vertices: Vec<Mesh2DVertex>§indices: Vec<u32>§vbo_store_id: Index§order: DrawOrder§high_index: u32§changed: bool

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impl Mesh2D

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pub fn new(renderer: &mut GpuRenderer) -> Self

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pub fn from_builder(&mut self, builder: Mesh2DBuilder)

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pub fn set_color(&mut self, color: Color) -> &mut Self

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pub fn set_position(&mut self, position: Vec3) -> &mut Self

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pub fn set_size(&mut self, size: Vec2) -> &mut Self

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pub fn create_quad(&mut self, renderer: &mut GpuRenderer)

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pub fn update(&mut self, renderer: &mut GpuRenderer) -> OrderedIndex

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pub fn check_mouse_bounds(&self, mouse_pos: Vec2) -> bool

Auto Trait Implementations§

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impl Freeze for Mesh2D

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impl RefUnwindSafe for Mesh2D

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impl Send for Mesh2D

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impl Sync for Mesh2D

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impl Unpin for Mesh2D

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impl UnwindSafe for Mesh2D

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