Struct ascending_graphics::MapVertex
source · #[repr(C)]pub struct MapVertex {
pub position: [f32; 3],
pub tilesize: f32,
pub tile_id: u32,
pub texture_layer: u32,
pub color: u32,
}Expand description
4 of these per each layer.
Fields§
§position: [f32; 3]§tilesize: f32§tile_id: u32§texture_layer: u32§color: u32Trait Implementations§
source§impl BufferLayout for MapVertex
impl BufferLayout for MapVertex
source§fn default_buffer() -> BufferData
fn default_buffer() -> BufferData
default set as 8,192 tile per map.
source§fn attributes() -> Vec<VertexAttribute>
fn attributes() -> Vec<VertexAttribute>
WGPU’s Shader Attributes
source§fn with_capacity(vertex_capacity: usize, _index_capacity: usize) -> BufferData
fn with_capacity(vertex_capacity: usize, _index_capacity: usize) -> BufferData
Creates a Buffer at a capacity
Capacity is a count of objects.
impl Copy for MapVertex
impl Pod for MapVertex
Auto Trait Implementations§
impl Freeze for MapVertex
impl RefUnwindSafe for MapVertex
impl Send for MapVertex
impl Sync for MapVertex
impl Unpin for MapVertex
impl UnwindSafe for MapVertex
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§type Bits = T
type Bits = T
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