Struct ascending_graphics::LightRenderer
source · pub struct LightRenderer {
pub buffer: InstanceBuffer<LightsVertex>,
/* private fields */
}Fields§
§buffer: InstanceBuffer<LightsVertex>Implementations§
source§impl LightRenderer
impl LightRenderer
pub fn new(renderer: &mut GpuRenderer) -> Result<Self, GraphicsError>
pub fn add_buffer_store( &mut self, renderer: &GpuRenderer, index: OrderedIndex, layer: usize )
pub fn finalize(&mut self, renderer: &mut GpuRenderer)
pub fn lights_update( &mut self, lights: &mut Lights, renderer: &mut GpuRenderer, layer: usize )
pub fn use_clipping(&mut self)
Auto Trait Implementations§
impl !Freeze for LightRenderer
impl !RefUnwindSafe for LightRenderer
impl Send for LightRenderer
impl Sync for LightRenderer
impl Unpin for LightRenderer
impl !UnwindSafe for LightRenderer
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T: ?Sized,
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