pub struct DirectionalLight {
pub pos: Vec2,
pub color: Color,
pub max_distance: f32,
pub max_width: f32,
pub anim_speed: f32,
pub angle: f32,
pub dither: f32,
pub fade_distance: f32,
pub edge_fade_distance: f32,
pub animate: bool,
pub camera_view: CameraView,
pub visible: bool,
}Expand description
Directional Lights rendered in the light system.
Fields§
§pos: Vec2§color: Color§max_distance: f32§max_width: f32§anim_speed: f32§angle: f32§dither: f32§fade_distance: f32§edge_fade_distance: f32§animate: bool§camera_view: CameraView§visible: boolTrait Implementations§
Source§impl Clone for DirectionalLight
impl Clone for DirectionalLight
Source§fn clone(&self) -> DirectionalLight
fn clone(&self) -> DirectionalLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DirectionalLight
impl Debug for DirectionalLight
Source§impl PartialEq for DirectionalLight
impl PartialEq for DirectionalLight
impl Copy for DirectionalLight
impl StructuralPartialEq for DirectionalLight
Auto Trait Implementations§
impl Freeze for DirectionalLight
impl RefUnwindSafe for DirectionalLight
impl Send for DirectionalLight
impl Sync for DirectionalLight
impl Unpin for DirectionalLight
impl UnwindSafe for DirectionalLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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T: Any,
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impl<T> Instrument for T
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