pub struct TileData {
pub id: usize,
pub color: Color,
pub anim_time: u32,
}Fields§
§id: usizetiles allocation ID within the texture.
color: ColorColor Offset of the Tile
anim_time: u32Timer for animation switch. Note: Each Layer on the same Position must match to work correctly for Anim layer 1 - 4.
Trait Implementations§
Source§impl Ord for TileData
impl Ord for TileData
Source§impl PartialOrd for TileData
impl PartialOrd for TileData
impl Copy for TileData
impl Eq for TileData
impl StructuralPartialEq for TileData
Auto Trait Implementations§
impl Freeze for TileData
impl RefUnwindSafe for TileData
impl Send for TileData
impl Sync for TileData
impl Unpin for TileData
impl UnwindSafe for TileData
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