pub struct LightRenderer {
pub buffer: InstanceBuffer<LightsVertex>,
/* private fields */
}Expand description
Instance Buffer Setup for Lights.
Fields§
§buffer: InstanceBuffer<LightsVertex>Instance Buffer holding all Rendering information for Lights.
Implementations§
Source§impl LightRenderer
impl LightRenderer
Sourcepub fn new(renderer: &mut GpuRenderer) -> Result<Self, GraphicsError>
pub fn new(renderer: &mut GpuRenderer) -> Result<Self, GraphicsError>
Creates a new LightRenderer.
Sourcepub fn add_buffer_store(
&mut self,
renderer: &GpuRenderer,
index: OrderedIndex,
buffer_layer: usize,
)
pub fn add_buffer_store( &mut self, renderer: &GpuRenderer, index: OrderedIndex, buffer_layer: usize, )
Adds a Buffer OrderedIndex to the Rendering Store to get processed.
This must be done before LightRenderer::finalize but after Lights::update in order for it to Render.
§Arguments
- index: The
OrderedIndexof the Object we want to render. - buffer_layer: The Buffer Layer we want to add this Object too.
Sourcepub fn finalize(&mut self, renderer: &mut GpuRenderer)
pub fn finalize(&mut self, renderer: &mut GpuRenderer)
Finalizes the Buffer by processing staged OrderedIndex’s and uploading it to the GPU.
Must be called after all the LightRenderer::add_buffer_store’s.
Sourcepub fn update(
&mut self,
lights: &mut Lights,
renderer: &mut GpuRenderer,
buffer_layer: usize,
)
pub fn update( &mut self, lights: &mut Lights, renderer: &mut GpuRenderer, buffer_layer: usize, )
Updates a Lights and adds its OrderedIndex to staging using LightRenderer::add_buffer_store.
This must be done before LightRenderer::finalize in order for it to Render.
§Arguments
- lights:
Lightswe want to update and prepare for rendering. - buffer_layer: The Buffer Layer we want to add this Object too.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LightRenderer
impl !RefUnwindSafe for LightRenderer
impl Send for LightRenderer
impl Sync for LightRenderer
impl Unpin for LightRenderer
impl !UnwindSafe for LightRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more