pub struct Lights {Show 13 fields
pub z: f32,
pub world_color: Vec4,
pub enable_lights: bool,
pub store_id: Index,
pub order: DrawOrder,
pub render_layer: u32,
pub area_lights: SlotMap<Index, AreaLight>,
pub directional_lights: SlotMap<Index, DirectionalLight>,
pub area_count: u32,
pub dir_count: u32,
pub changed: bool,
pub directionals_changed: bool,
pub areas_changed: bool,
}Expand description
Rendering data for world Light and all Lights.
Fields§
§z: f32Z Position of the Main Light Layer.
world_color: Vec4Color of the main light layer.
enable_lights: boolIf the AreaLight and DirectionalLight are enabled.
store_id: IndexIndex of the Rendering Buffer.
order: DrawOrderDrawOrder of the world Lights.
render_layer: u32Rendering Layer of the world lights used in DrawOrder.
area_lights: SlotMap<Index, AreaLight>SlotMap storage of AreaLight’s.
directional_lights: SlotMap<Index, DirectionalLight>SlotMap storage of DirectionalLight’s.
area_count: u32Count of AreaLight’s.
dir_count: u32Count of DirectionalLight’s.
changed: boolIf Main Light layer got updated we need to update the buffers too.
directionals_changed: boolIf any DirectionalLight got updated we need to update the buffers too.
areas_changed: boolIf any AreaLight got updated we need to update the buffers too.
Implementations§
Source§impl Lights
impl Lights
Sourcepub fn new(renderer: &mut GpuRenderer, render_layer: u32, z: f32) -> Self
pub fn new(renderer: &mut GpuRenderer, render_layer: u32, z: f32) -> Self
Creates a new Lights.
pub fn unload(&self, renderer: &mut GpuRenderer)
Sourcepub fn create_quad(&mut self, renderer: &mut GpuRenderer)
pub fn create_quad(&mut self, renderer: &mut GpuRenderer)
Updates the Lights’s Buffers to prepare them for rendering.
Sourcepub fn insert_area_light(&mut self, light: AreaLight) -> Option<Index>
pub fn insert_area_light(&mut self, light: AreaLight) -> Option<Index>
Sourcepub fn remove_area_light(&mut self, key: Index)
pub fn remove_area_light(&mut self, key: Index)
Sourcepub fn get_mut_area_light(&mut self, key: Index) -> Option<&mut AreaLight>
pub fn get_mut_area_light(&mut self, key: Index) -> Option<&mut AreaLight>
Sourcepub fn insert_directional_light(
&mut self,
light: DirectionalLight,
) -> Option<Index>
pub fn insert_directional_light( &mut self, light: DirectionalLight, ) -> Option<Index>
Inserts a DirectionalLight into Lights.
Returns the DirectionalLight’s Index.
Sourcepub fn remove_directional_light(&mut self, key: Index)
pub fn remove_directional_light(&mut self, key: Index)
Removes a DirectionalLight by its Index.
Sourcepub fn get_mut_directional_light(
&mut self,
key: Index,
) -> Option<&mut DirectionalLight>
pub fn get_mut_directional_light( &mut self, key: Index, ) -> Option<&mut DirectionalLight>
Gets a Optional mutable reference of a Indexed DirectionalLight.
Sourcepub fn update(
&mut self,
renderer: &mut GpuRenderer,
areas: &mut Buffer,
dirs: &mut Buffer,
) -> OrderedIndex
pub fn update( &mut self, renderer: &mut GpuRenderer, areas: &mut Buffer, dirs: &mut Buffer, ) -> OrderedIndex
Used to check and update the vertex array.
Returns a OrderedIndex used in Rendering.
Auto Trait Implementations§
impl Freeze for Lights
impl RefUnwindSafe for Lights
impl Send for Lights
impl Sync for Lights
impl Unpin for Lights
impl UnwindSafe for Lights
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