pub struct Mesh2DBuilder {
pub buffer: VertexBuffers<Mesh2DVertex, u32>,
pub offset: Vec2,
pub bounds: Vec4,
pub size: Vec2,
pub z: f32,
pub high_index: u32,
pub camera_type: CameraType,
}Expand description
Mesh2D based on ggez Meshbuilder.
Fields§
§buffer: VertexBuffers<Mesh2DVertex, u32>§offset: Vec2§bounds: Vec4§size: Vec2§z: f32§high_index: u32§camera_type: CameraTypeImplementations§
Source§impl Mesh2DBuilder
impl Mesh2DBuilder
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Resets Mesh2DBuilder back to Defaults so the Builder can be reused.
Sourcepub fn with_camera(camera_type: CameraType) -> Self
pub fn with_camera(camera_type: CameraType) -> Self
Creates a new Mesh2DBuilder with CameraType.
Sourcepub fn set_offset(&mut self, offset: Vec2) -> &mut Self
pub fn set_offset(&mut self, offset: Vec2) -> &mut Self
Sets the Mesh2DBuilder’s offset positions which is used during appending or building to Mesh2D.
This does not affect the finalization Phase.
Sourcepub fn finalize(&mut self) -> &mut Self
pub fn finalize(&mut self) -> &mut Self
Finalizes the Mesh2DBuilder so it can be appended to a Mesh2D.
Sourcepub fn line(
&mut self,
points: &[Vec2],
z: f32,
width: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn line( &mut self, points: &[Vec2], z: f32, width: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws a Line within the Mesh2DBuilder vertex buffer.
Sourcepub fn circle(
&mut self,
mode: DrawMode,
point: Vec2,
radius: f32,
tolerance: f32,
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn circle( &mut self, mode: DrawMode, point: Vec2, radius: f32, tolerance: f32, z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws a Circle within the Mesh2DBuilder vertex buffer.
Sourcepub fn ellipse(
&mut self,
mode: DrawMode,
point: Vec2,
radius1: f32,
radius2: f32,
tolerance: f32,
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn ellipse( &mut self, mode: DrawMode, point: Vec2, radius1: f32, radius2: f32, tolerance: f32, z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Ellipse within the Mesh2DBuilder vertex buffer.
Sourcepub fn polyline(
&mut self,
mode: DrawMode,
points: &[Vec2],
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn polyline( &mut self, mode: DrawMode, points: &[Vec2], z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Polyline within the Mesh2DBuilder vertex buffer.
Sourcepub fn polygon(
&mut self,
mode: DrawMode,
points: &[Vec2],
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn polygon( &mut self, mode: DrawMode, points: &[Vec2], z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Polygon within the Mesh2DBuilder vertex buffer.
Sourcepub fn polyline_with_vertex_builder<V>(
&mut self,
mode: DrawMode,
points: &[Vec2],
is_closed: bool,
vb: V,
) -> Result<&mut Self, GraphicsError>
pub fn polyline_with_vertex_builder<V>( &mut self, mode: DrawMode, points: &[Vec2], is_closed: bool, vb: V, ) -> Result<&mut Self, GraphicsError>
Draws an Polyline within the Mesh2DBuilder vertex buffer using a custom vertex builder.
Sourcepub fn rectangle(
&mut self,
mode: DrawMode,
bounds: Vec4,
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn rectangle( &mut self, mode: DrawMode, bounds: Vec4, z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Rectangle within the Mesh2DBuilder vertex buffer.
Sourcepub fn rounded_rectangle(
&mut self,
mode: DrawMode,
bounds: Vec4,
z: f32,
radius: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn rounded_rectangle( &mut self, mode: DrawMode, bounds: Vec4, z: f32, radius: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Rounded Rectangle within the Mesh2DBuilder vertex buffer.
Sourcepub fn triangles(
&mut self,
triangles: &[Vec2],
z: f32,
color: Color,
) -> Result<&mut Self, GraphicsError>
pub fn triangles( &mut self, triangles: &[Vec2], z: f32, color: Color, ) -> Result<&mut Self, GraphicsError>
Draws an Triangle within the Mesh2DBuilder vertex buffer.
Trait Implementations§
Source§impl Clone for Mesh2DBuilder
impl Clone for Mesh2DBuilder
Source§fn clone(&self) -> Mesh2DBuilder
fn clone(&self) -> Mesh2DBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for Mesh2DBuilder
impl Debug for Mesh2DBuilder
Auto Trait Implementations§
impl Freeze for Mesh2DBuilder
impl RefUnwindSafe for Mesh2DBuilder
impl Send for Mesh2DBuilder
impl Sync for Mesh2DBuilder
impl Unpin for Mesh2DBuilder
impl UnwindSafe for Mesh2DBuilder
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