pub struct DrawOrder {
pub order_layer: u32,
pub alpha: bool,
pub x: u32,
pub y: u32,
pub z: u32,
}Expand description
Draw Order in which Buffers are sorted by for optimal rendering.
Positions are all calculated as (pos * 10000.0) as u32 to increase speed of sorting. Sort Order is order_layer -> alpha -> y reversed -> x -> z reversed.
Fields§
§order_layer: u32Layer to sort the buffer by. This is not the same as buffer_layer. Sorted by lowest to highest. First to Sort by.
alpha: boolIf the Buffer includes any Alpha Rendering. This placed the buffer first above none Alpha in the Order Layer.
x: u32X Position on the Screen. Sorted After Y. Sorted by lowest to highest.
y: u32Y Position on the Screen. Sorted After Alpha. Sorted by highest to lowest.
z: u32Z Position on the Screen. Sorted After X. Sorted by highest to lowest.
Implementations§
Trait Implementations§
Source§impl Ord for DrawOrder
impl Ord for DrawOrder
Source§impl PartialOrd for DrawOrder
impl PartialOrd for DrawOrder
impl Copy for DrawOrder
impl Eq for DrawOrder
impl StructuralPartialEq for DrawOrder
Auto Trait Implementations§
impl Freeze for DrawOrder
impl RefUnwindSafe for DrawOrder
impl Send for DrawOrder
impl Sync for DrawOrder
impl Unpin for DrawOrder
impl UnwindSafe for DrawOrder
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