pub struct Atlas {
pub allocator: Allocator,
pub allocated: IndexSet<usize, BuildHasherDefault<AHasher>>,
pub migrating: bool,
}Expand description
Atlas Layer within an [AtlasSet].
This Keeps track of the Individual Texture Layer.
Fields§
§allocator: AllocatorHandles the space allocation of the layer.
allocated: IndexSet<usize, BuildHasherDefault<AHasher>>Stores each Index the allocations exist at for this layer.
migrating: booluse to avoid placing newly loaded images into if we are migrating images out of it.
Implementations§
Source§impl Atlas
impl Atlas
Sourcepub fn allocate(&mut self, width: u32, height: u32) -> Option<Allocation>
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Allocation>
Allocates a Spot within the Texture for uploading too.
Sourcepub fn insert_index(&mut self, index: usize)
pub fn insert_index(&mut self, index: usize)
Inserts [Allocation] Aquired Index for Back Mapping.
Sourcepub fn deallocate(&mut self, index: usize, allocation: Allocation)
pub fn deallocate(&mut self, index: usize, allocation: Allocation)
Deallocates a [Allocation] returning it to the Allocator for reuse.
Sourcepub fn deallocations(&self) -> usize
pub fn deallocations(&self) -> usize
Returns how many alloctions have been removed since the creation of the layer. this gets reset when the layer is purged.
Sourcepub fn start_migration(&mut self)
pub fn start_migration(&mut self)
Enables Migration of the Allocations inside the Texture.
Auto Trait Implementations§
impl Freeze for Atlas
impl RefUnwindSafe for Atlas
impl Send for Atlas
impl Sync for Atlas
impl Unpin for Atlas
impl UnwindSafe for Atlas
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