pub struct GpuWindow { /* private fields */ }Expand description
Handles the wgpu::Adapter, wgpu::Surface, Window.
Also used to Keep track of wgpu::TextureFormat, wgpu::SurfaceConfiguration
and Window Sizes.
Implementations§
Source§impl GpuWindow
impl GpuWindow
Sourcepub fn adapter(&self) -> &Adapter
pub fn adapter(&self) -> &Adapter
Returns a reference to a wgpu::Adapter.
Sourcepub fn resize(
&mut self,
gpu_device: &GpuDevice,
size: PhysicalSize<u32>,
) -> Result<(), GraphicsError>
pub fn resize( &mut self, gpu_device: &GpuDevice, size: PhysicalSize<u32>, ) -> Result<(), GraphicsError>
Resizes the wgpu::Surface.
Sourcepub fn size(&self) -> PhysicalSize<f32>
pub fn size(&self) -> PhysicalSize<f32>
Returns the Size of the wgpu::Surface.
Sourcepub fn surface(&self) -> &Surface<'_>
pub fn surface(&self) -> &Surface<'_>
Returns Reference to the wgpu::Surface.
Sourcepub fn surface_format(&self) -> TextureFormat
pub fn surface_format(&self) -> TextureFormat
Returns the wgpu::TextureFormat.
Sourcepub fn update(
&mut self,
gpu_device: &GpuDevice,
event: &WindowEvent,
) -> Result<Option<SurfaceTexture>, GraphicsError>
pub fn update( &mut self, gpu_device: &GpuDevice, event: &WindowEvent, ) -> Result<Option<SurfaceTexture>, GraphicsError>
Resizes the wgpu::Surface and/or requests a redraw event for the Window.
Sourcepub fn create_depth_texture(&self, gpu_device: &GpuDevice) -> TextureView
pub fn create_depth_texture(&self, gpu_device: &GpuDevice) -> TextureView
Creates a Depth Texture from the GpuDevice
Using the size of the current wgpu::Surface.
Auto Trait Implementations§
impl !Freeze for GpuWindow
impl !RefUnwindSafe for GpuWindow
impl Send for GpuWindow
impl Sync for GpuWindow
impl Unpin for GpuWindow
impl !UnwindSafe for GpuWindow
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