pub struct GameFamilyName {
pub id: u64,
pub name: String,
}Expand description
A name and ID of a game family.
More information about the game family can be retrieved from the game family endpoint. This will include a description and a list of all games that belong to this game family.
Fields§
§id: u64The ID of the publisher.
name: StringThe name of the publisher.
Trait Implementations§
Source§impl Clone for GameFamilyName
impl Clone for GameFamilyName
Source§fn clone(&self) -> GameFamilyName
fn clone(&self) -> GameFamilyName
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameFamilyName
impl Debug for GameFamilyName
Source§impl<'de> Deserialize<'de> for GameFamilyName
impl<'de> Deserialize<'de> for GameFamilyName
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameFamilyName
impl PartialEq for GameFamilyName
impl StructuralPartialEq for GameFamilyName
Auto Trait Implementations§
impl Freeze for GameFamilyName
impl RefUnwindSafe for GameFamilyName
impl Send for GameFamilyName
impl Sync for GameFamilyName
impl Unpin for GameFamilyName
impl UnwindSafe for GameFamilyName
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more