ArkUI_RenderFit

Struct ArkUI_RenderFit 

Source
#[repr(transparent)]
pub struct ArkUI_RenderFit(pub c_uint);
Available on crate feature api-12 only.
Expand description

Enumerates the render fit.

Available since API-level: 12

Tuple Fields§

§0: c_uint

Implementations§

Source§

impl ArkUI_RenderFit

Source

pub const ARKUI_RENDER_FIT_CENTER: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always centered with the component.

Source

pub const ARKUI_RENDER_FIT_TOP: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always aligned with the top center of the component.

Source

pub const ARKUI_RENDER_FIT_BOTTOM: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always aligned with the bottom center of the component.

Source

pub const ARKUI_RENDER_FIT_LEFT: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always aligned to the left of the component.

Source

pub const ARKUI_RENDER_FIT_RIGHT: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always right-aligned with the component.

Source

pub const ARKUI_RENDER_FIT_TOP_LEFT: ArkUI_RenderFit

Maintains the content size of the animation’s final state, and the content is always aligned with the top left corner of the component.

Source

pub const ARKUI_RENDER_FIT_TOP_RIGHT: ArkUI_RenderFit

Keep the content size of the animation final state, and the content is always aligned with the upper right corner of the component.

Source

pub const ARKUI_RENDER_FIT_BOTTOM_LEFT: ArkUI_RenderFit

Keep the content size of the animation final state, and the content always aligns with the lower-left corner of the component.

Source

pub const ARKUI_RENDER_FIT_BOTTOM_RIGHT: ArkUI_RenderFit

Keep the content size of the animation final state, and the content always aligns with the lower-right corner of the component.

Source

pub const ARKUI_RENDER_FIT_RESIZE_FILL: ArkUI_RenderFit

The aspect ratio of the animation’s final state content is not considered, and the content is always scaled to the size of the component.

Source

pub const ARKUI_RENDER_FIT_RESIZE_CONTAIN: ArkUI_RenderFit

Reduce or enlarge the aspect ratio of the animation final state content, so that the content is fully displayed in the component, and keep the center aligned with the component.

Source

pub const ARKUI_RENDER_FIT_RESIZE_CONTAIN_TOP_LEFT: ArkUI_RenderFit

Keep the aspect ratio of the animation final state content to reduce or enlarge, so that the content is fully displayed in the component. When there is left over in the broad direction of the component, the content is aligned to the left of the component, and when there is left over in the high direction of the component, the content is aligned to the top of the component.

Source

pub const ARKUI_RENDER_FIT_RESIZE_CONTAIN_BOTTOM_RIGHT: ArkUI_RenderFit

Keep the aspect ratio of the animation final state content to reduce or enlarge, so that the content is fully displayed in the component. When there is left in the wide direction of the component, the content is aligned with the component on the right. When there is left in the high direction of the component, the content is aligned with the component on the bottom.

Source

pub const ARKUI_RENDER_FIT_RESIZE_COVER: ArkUI_RenderFit

Keep the aspect ratio of the animation final state content reduced or enlarged, so that both sides of the content are greater than or equal to both sides of the component, and keep the center aligned with the component to display the middle part of the content.

Source

pub const ARKUI_RENDER_FIT_RESIZE_COVER_TOP_LEFT: ArkUI_RenderFit

Keep the aspect ratio of the final content of the animation reduced or enlarged so that both sides of the content are exactly greater than or equal to both sides of the component. When the content width is left, the content is aligned to the left of the component, and the left portion of the content is displayed. When the content is left in the high direction, the content and the component remain top aligned, showing the top side of the content.

Source

pub const ARKUI_RENDER_FIT_RESIZE_COVER_BOTTOM_RIGHT: ArkUI_RenderFit

Keep the aspect ratio of the final content of the animation reduced or enlarged so that both sides of the content are exactly greater than or equal to both sides of the component. When the content width is left, the content and the component remain right aligned, and the right part of the content is displayed. When the content is left in the high direction, the content and the component remain aligned at the bottom, and the bottom part of the content is displayed.

Trait Implementations§

Source§

impl Clone for ArkUI_RenderFit

Source§

fn clone(&self) -> ArkUI_RenderFit

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ArkUI_RenderFit

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Hash for ArkUI_RenderFit

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for ArkUI_RenderFit

Source§

fn eq(&self, other: &ArkUI_RenderFit) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for ArkUI_RenderFit

Source§

impl Eq for ArkUI_RenderFit

Source§

impl StructuralPartialEq for ArkUI_RenderFit

Auto Trait Implementations§

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.