ArkUI_AnimationDirection

Struct ArkUI_AnimationDirection 

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#[repr(transparent)]
pub struct ArkUI_AnimationDirection(pub c_uint);
Available on crate feature api-12 only.
Expand description

Enumerates the animation playback modes.

Available since API-level: 12

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§0: c_uint

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impl ArkUI_AnimationDirection

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pub const ARKUI_ANIMATION_DIRECTION_NORMAL: ArkUI_AnimationDirection

The animation plays in forward loop mode.

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pub const ARKUI_ANIMATION_DIRECTION_REVERSE: ArkUI_AnimationDirection

The animation plays in reverse loop mode.

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pub const ARKUI_ANIMATION_DIRECTION_ALTERNATE: ArkUI_AnimationDirection

The animation plays in alternating loop mode. When the animation is played for an odd number of times, the playback is in forward direction. When the animation is played for an even number of times, the playback is in reverse direction.

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pub const ARKUI_ANIMATION_DIRECTION_ALTERNATE_REVERSE: ArkUI_AnimationDirection

The animation plays in reverse alternating loop mode. When the animation is played for an odd number of times, the playback is in reverse direction. When the animation is played for an even number of times, the playback is in forward direction.

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impl Clone for ArkUI_AnimationDirection

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fn clone(&self) -> ArkUI_AnimationDirection

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ArkUI_AnimationDirection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ArkUI_AnimationDirection

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ArkUI_AnimationDirection

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fn eq(&self, other: &ArkUI_AnimationDirection) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ArkUI_AnimationDirection

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impl Eq for ArkUI_AnimationDirection

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impl StructuralPartialEq for ArkUI_AnimationDirection

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.