pub struct RenderDrawInfo {
    pub object_to_world: [f32; 16],
    pub static_data_ptr: u32,
    pub static_data_len: u32,
    pub cache_id: u64,
    pub flags: RenderDrawFlags,
    pub dynamic_data_ptr: u32,
    pub dynamic_data_len: u32,
    pub reserved: u32,
}
Expand description

Raw struct, abstracted away by the impl macro so not accessed directly by user code.

Fields§

§object_to_world: [f32; 16]§static_data_ptr: u32§static_data_len: u32§cache_id: u64

Stable instance ID for identifying an instance across frames.

§flags: RenderDrawFlags§dynamic_data_ptr: u32§dynamic_data_len: u32§reserved: u32

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
If this function returns true, then it must be valid to reinterpret bits as &Self. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.