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#[repr(C)]
pub struct SpatialQueryHit { pub entity: Entity, pub point: Vec3, pub distance: f32, pub normal: Vec3, }
Expand description

What we return from a query

Fields

entity: Entity

The entity we hit.

point: Vec3

Where in the world we hit it.

distance: f32

The distance along the ray.

The hits are sorted by this distance when returned from raycast and spherecast queries. In a raycast this is equal to ray.origin.distance(hit.position), but in a spherecast it can be different.

normal: Vec3

The contact normal at the hit point.

Trait Implementations

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Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

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