Struct ark_api::world::RaycastQueryWithOptions
source · [−]#[repr(C)]pub struct RaycastQueryWithOptions {
pub ray: Ray,
pub layer_mask: u64,
pub ignore_entity: u64,
pub max_distance: f32,
pub options: RaycastQueryOptions,
}
Fields
ray: Ray
layer_mask: u64
ignore_entity: u64
max_distance: f32
options: RaycastQueryOptions
Trait Implementations
sourceimpl Clone for RaycastQueryWithOptions
impl Clone for RaycastQueryWithOptions
sourcefn clone(&self) -> RaycastQueryWithOptions
fn clone(&self) -> RaycastQueryWithOptions
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RaycastQueryWithOptions
impl Debug for RaycastQueryWithOptions
sourceimpl Default for RaycastQueryWithOptions
impl Default for RaycastQueryWithOptions
sourcefn default() -> RaycastQueryWithOptions
fn default() -> RaycastQueryWithOptions
Returns the “default value” for a type. Read more
impl Copy for RaycastQueryWithOptions
impl Pod for RaycastQueryWithOptions
Auto Trait Implementations
impl RefUnwindSafe for RaycastQueryWithOptions
impl Send for RaycastQueryWithOptions
impl Sync for RaycastQueryWithOptions
impl Unpin for RaycastQueryWithOptions
impl UnwindSafe for RaycastQueryWithOptions
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits
as &Self
. Read more