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pub struct RaycastQuery {
    pub ray: Ray3,
    pub layer_mask: EntityLayerMask,
    pub ignore_entity: Option<Entity>,
    pub max_distance: f32,
    pub options: RaycastQueryOptions,
    pub spherecast_radius: f32,
}
Expand description

Query parameters for doing raycasts.

Fields

ray: Ray3

Ray to check for obstacles along.

layer_mask: EntityLayerMask

Layers to include in the check. Defaults to everything.

ignore_entity: Option<Entity>

Optional entity to ignore. Even if the ray intersects this entity, no hit will be reported for it. Defaults to None.

max_distance: f32

No hits above this distance will be reported. Defaults to infinity.

options: RaycastQueryOptions

Additional options for this raycast query.

spherecast_radius: f32

If >0, sweep a sphere rather than a ray.

Trait Implementations

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