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#[repr(C)]
pub struct RaycastHit { pub point: Vec3, pub distance: f32, pub normal: Vec3, pub entity: Entity, }
Expand description

A single hit from a raycast query.

Fields

point: Vec3

Point in world space that was hit.

This could technically be calculated by using the original ray together with the distance field. But that would require callers to keep track of their query object and also ensure their ray directions are normalized which is not as convenient.

distance: f32

The distance along the ray.

The hits are sorted by this distance when returned from raycast and spherecast queries. In a raycast this is equal to ray.origin.distance(hit.position), but in a spherecast it can be different.

normal: Vec3

World space normal of the surface that was hit.

entity: Entity

Entity that was hit.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.