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pub struct MeshStyleDataBuilder { /* private fields */ }
Expand description

Create MeshStyle through builder pattern

Implementations

Creates a new builder

Adds diffuse color tinting

Sets lighting toggle

Sets alpha blending toggle

Sets pre-multiplied alpha toggle

Sets flat shading toggle. Flat shading gives smooth objects a faceted look, by not interpolating normals across surfaces before lighting.

Will make the mesh face the camera at all times, can be handy for things like particles or ui.

Will make the mesh two-sided (backface culling is not applied). Only recommended for solid meshes (and even then, when you don’t need this, don’t use it).

Builds mesh style

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.