Struct ark_api::world::EntityMeshStyleTint
source · [−]Fields
tint: [f32; 4]
Vec4 (rgba)
Trait Implementations
sourceimpl Clone for EntityMeshStyleTint
impl Clone for EntityMeshStyleTint
sourcefn clone(&self) -> EntityMeshStyleTint
fn clone(&self) -> EntityMeshStyleTint
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for EntityMeshStyleTint
impl Debug for EntityMeshStyleTint
impl Copy for EntityMeshStyleTint
impl Pod for EntityMeshStyleTint
Auto Trait Implementations
impl RefUnwindSafe for EntityMeshStyleTint
impl Send for EntityMeshStyleTint
impl Sync for EntityMeshStyleTint
impl Unpin for EntityMeshStyleTint
impl UnwindSafe for EntityMeshStyleTint
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits
as &Self
. Read more