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pub struct CompoundPhysicsShape { /* private fields */ }
Expand description

Represents a set of physics shapes

Used with the Physics component to create more complex physics shapes by combining primitive shapes.

Implementations

Creates a new CompoundPhysicsShape. This creates a data object in the host that can be shared for multiple entities. Spheres and capsules must have a radius larger than zero.

Sets a debug name of this data object. Useful for debugging memory usage and leaks.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Wraps the passed-in value in a Value enum.

Extracts the value from a Value enum.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.