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pub struct CollisionMatrix { /* private fields */ }
Expand description

A collision matrix, specifying what can collide with what.

Due to its triangular shape, for fast access it’s simply replicated twice in the array, mirrored across the diagonal.

Create one, then use Environment::set_collision_matrix to apply it to all future created physics objects. Does not change existing objects!

Implementations

Creates a new collision matrix where all layers can collide with all other layers.

Creates a collision matrix where no layers can collide against any other layer.

Specifies whether layer a should collide with layer b.

Note - this is equivalent to saying that layer b should collide with layer a, you don’t need to specify that separately, it’s always symmetric.

Checks whether this matrix lets layers a and b collide.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.