Struct ark_api::world::BoneTransform
source · [−]#[repr(C, align(16))]pub struct BoneTransform {
pub rot: [f32; 4],
pub pos: [f32; 3],
pub _pad: u32,
}
Expand description
Describes the transform of a bone. More compact and more defined than a Mat4.
Currently uses a pos + quat representation, although this may changed in the future. Aligned to 16 bytes to be able to copy these directly to GPU.
Fields
rot: [f32; 4]
pos: [f32; 3]
_pad: u32
Trait Implementations
sourceimpl Clone for BoneTransform
impl Clone for BoneTransform
sourcefn clone(&self) -> BoneTransform
fn clone(&self) -> BoneTransform
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for BoneTransform
impl Debug for BoneTransform
impl Copy for BoneTransform
impl Pod for BoneTransform
Auto Trait Implementations
impl RefUnwindSafe for BoneTransform
impl Send for BoneTransform
impl Sync for BoneTransform
impl Unpin for BoneTransform
impl UnwindSafe for BoneTransform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits
as &Self
. Read more