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pub struct Plane3 {
    pub normal: Vec3,
    pub d: f32,
}
Expand description

A 3-dimensional plane primitive.

Represented by a normal and the signed distance from the origin to the plane.

This representation can specify any possible plane in 3D space using 4 parameters (disregarding floating point precision). There are duplicate representations caused by negating both parameters, but that’s fine - you could view it as an oriented plane.

A point point is on the plane when plane.normal.dot(point) + plane.d = 0.

Fields

normal: Vec3

Normal vector

d: f32

Distance

Implementations

The Y^Z plane with normal = +X

The Z^X plane with normal = +Y

The X^Y plane with normal = +Z

From the plane normal and a distance d so that for all points on the plane: normal.dot(point) + d = 0.

From the plane normal and a point on the plane.

Get normalized plane

Computes the distance between the plane and the point p. The returned distance is only correct if the plane is normalized or the distance is zero.

The bool is whether the plane was hit or not.

If false, the ray was either perpendicular to the plane, or the ray shot away from the plane.

The returned f32 is the t value so you can easily compute the intersection point through “origin + dir * t”.

True if every value is finite

The distance to a point [x, y, z, 1] is the dot product of the point and this.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.