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pub struct MeshData {
    pub name: String,
    pub indices: Vec<u32>,
    pub positions: Vec<[f32; 3]>,
    pub normals: Option<Vec<[f32; 3]>>,
    pub colors: Option<Vec<ColorRgba8>>,
}
Expand description

User-friendly mesh buffer contents struct

Fields

name: String

Debug name, used to make warnings and errors more readable.

indices: Vec<u32>

List of indices, this can be empty to have a non-indexed mesh

positions: Vec<[f32; 3]>

Vertex positions

normals: Option<Vec<[f32; 3]>>

Vertex normals (optional)

colors: Option<Vec<ColorRgba8>>

Vertex colors (optional)

Implementations

Validate mesh buffer contents

This will for example check that the indices are valid and that we have the same amount of vertices in the position/normal/color streams.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.