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pub struct Texture { /* private fields */ }
Expand description

Immutable texture object stored in GPU memory.

Internally this uses reference counting, so cloning a is very cheap and reuses the texture contents

Implementations

Retrieves the texture’s name.

Updates a subrectangle of a texture with new data.

Added mainly for egui support, but might have other interesting uses.

Retrieves the texture’s format.

Retrieves the texture’s dimensions.

Retrieves the texture’s handle.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.