Struct ark_api::render::RenderMeshSection
source · [−]#[repr(C)]pub struct RenderMeshSection {
pub start_index: u32,
pub index_count: u32,
pub start_vertex: u32,
pub vertex_count: u32,
pub material_index: u32,
}
Expand description
Section of a mesh.
This is a section of the shared geometry, a range of vertices/indices, that have a specific material assigned In glTF this is called a “Primitive”
Fields
start_index: u32
index_count: u32
start_vertex: u32
vertex_count: u32
material_index: u32
Trait Implementations
sourceimpl Clone for RenderMeshSection
impl Clone for RenderMeshSection
sourcefn clone(&self) -> RenderMeshSection
fn clone(&self) -> RenderMeshSection
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RenderMeshSection
impl Debug for RenderMeshSection
impl Copy for RenderMeshSection
impl Pod for RenderMeshSection
Auto Trait Implementations
impl RefUnwindSafe for RenderMeshSection
impl Send for RenderMeshSection
impl Sync for RenderMeshSection
impl Unpin for RenderMeshSection
impl UnwindSafe for RenderMeshSection
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits
as &Self
. Read more