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pub struct RenderMeshInstanceBuilder { /* private fields */ }
Expand description

Creates RenderMeshInstance through the builder pattern

Implementations

Creates a new builder from a RenderMesh.

Set world transform. Default is Mat4::IDENTITY

Set the style. Default is RenderMeshStyle::default()

Set the instance id. Default is 0 which means no instance id.

Set the materials offset. Default is 0. This is the offset the instance will use to read into the material overrides provided with Render::draw_meshes_with_materials.

Set the materials length. Default is 0.

This is the number of material overrides the instance will use Render::draw_meshes_with_materials. By default it will take all materials after the offset

Builds the mesh instance

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.