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pub struct RenderMaterialBuilder { /* private fields */ }
Expand description

Create RenderMaterial through builder pattern

Implementations

Creates a new builder

Set diffuse albedo color. Default is Vec3::ONE

Set the transparency. Default is 1.0

Set emissive color (can exceed Vec3::ONE). Default is Vec3::ZERO.

Set the perceptual roughness

Set the metallicness

Builds material

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.